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Re: ДОТА
Хай лвл рум 1... ливеров почти нет...
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Re: ДОТА
Цитата:
игры-как вчера Vitas(bloodsiker)&Godlike(Ezalor)в 2 месили5...остальные ливанули.Вот так доведется играть долгое время. |
Re: ДОТА
Ну мне както пох, кто там сколько будет играть, но чтоб в 4 хай лвл рум, надо всего 6 лвл...
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Re: ДОТА
Вложений: 2
1)бета версия 6.55
2)Дота 6.53 с макс левелом 999 |
Re: ДОТА
Ты сам проверял?;)я тож хотел выложить,но там не херна не до 999lvl'a,а бэта версия,про нового героя ни чо не написано)
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Re: ДОТА
,..не советую особо увлекаться бетаверсией ибо она еще сыроватая...но в качестве ознакомления с вероятными инновациями можно...а дота с 999уровнем...попахивает лолитой милявской перепетой певицей максим..)
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Re: ДОТА
Бета версию эту ваще убейте, 1-й раз играли вчера уже багов немерено. Правда 1 баг мне понравился =) : стою тупо качаюсь на линии (пандой), раз и ни с того ни с сего убил тини, хотя его рядом даже не было =) =)
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Re: ДОТА
Без палева он коцаный в инвизе рядом стоял О_О
А на счёт отсутствия описания - самому такто можно догадатся... |
Вложений: 2
Summary:
--------- * Added a new hero (Windrunner) * Added a new hero (Admiral Proudmoore) * Added a new item (Magic Stick,239688) * Added a new item (Dust of Appearance) * Added a new item (Phase Boots) * Added a new item (Glyph of Fortification) * New Loading Screen * Redesigned and improved Sentinel and Scourge bases as well as nearby terrain * Added a new game mode (-captainsmode/-cm) * Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used. * Lots of various performance improvements and fixes * Reworked Keeper of the Light * Various changes to Enchantress's abilities * Reworked Bounty Hunter's Track * Rebalanced Insatiable Hunger * Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression * Minor improvements to Anti-Mage's base stats * Tweaked Blur evasion chance per level * Reworked Call of the Wild stats and mechanics * Decreased Watcher's vision a little bit * Increased Rhasta's movement speed a bit * Improved Crystal Maiden's Brilliance Aura a bit * Minor improvement to early levels of Bloodbath * Increased Spirit Lance cast range a bit * Improved Sven's Agility gain * Increased Sand King's armor a bit * Changed SA's Blink Strike to move him behind the target(231470) * Lowered Chaos Meteor cooldown from 70 to 55 * Rebalanced Haunt cooldown (150/120/90 -> 120) * Improved how the manacost scales on Crippling Fear * Improved level 2 and 3 manacost and regen on Death Pact * Improved Psionic Trap's cooldown progression * Nerfed the duration on Battery Assault * Increased Hookshot cooldown * Quill Spray manacost no longer goes up per level * Decreased day vision on Visage's Revenants by 400 * Removed magic immunity from level 3 Revenants and added improved magic resistance * Improved movement speed of the ghosts on Exorcism a bit * Undid previous damage return threshold change on Exorcism * Increased Death Prophet's base strength a bit * Added an extra arrow to Medusa's Split Shot * Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds * Reduced Chronosphere cooldown * Ravage AOE decreased for level 1 and 2 * Decreased Guardian Angel AOE and duration a bit * Changed how Scroll of Town Portal works * Reworked Black King Bar * Rebalanced Sange, Yasha, and Sange and Yasha * Changed Lothar's Edge Recipe * Changed Diffusal Blade Recipe * Changed Maelstrom Recipe * Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused * The game now announces who acquires Aegis * Increased Guinsoo's Scythe of Vyse cooldown * Tweaked Manta Style * Reduced Kelen's Dagger cooldown from 30 to 15 seconds * Kelen's Dagger now only triggers on player controlled damage * Changed Max Stock on Observer Wards to 2 * Decreased Sentry Ward's truesight range * Couriers can no longer place wards * Blades of Attack price reduction (650->500) * Chainmail price reduction (620->550) * Gloves of Haste price reduction (550->500) * Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced * Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced * Increased Vanguard hitpoints by 50 * Increased Boots of Travel movement speed by 5 * Boots of Travel now takes the same time as scrolls teleport (4->3 seconds) * Increased Heart's regeneration rate from 11 to 15 * Added Scroll of Town Portal to Goblin Shop replacing Javelin * Added Ring of Regeneration to Goblin Shop replacing Hyperstone * Added Magic Stick to Goblin Shop replacing Gloves of Haste * Rebalanced tangos to come in batches of 3 (same overall regen per pack) * When there is only 1 Assist to a Sentinel or Scourge kill, the kill is instead given to that hero. When there are multiple assists to a Sentinel or Scourge kill, the gold is split amongst those assisters rather than the entire team * Changed First Blood to be given to the Assist players when creeps kill the hero rather than giving it to Sentinel or Scourge and splitting * Tower gold is split if Sentinel or Scourge gets the last hit * Denied towers give 50% team gold rather than 0%. * Changed and standardized the bounty values on all structures * Slight adjustments to gold bounty variance on Sentinel and Scourge creeps * Global team tower bounty increases a little per tower level * Roshan now gradually becomes stronger over time instead of after death * Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area) * Hero Kills now give a flat gold bounty in an area (+40, not to killer) * You can now purchase items in your base without a courier (they drop to the floor) * Improved image compression used in the map (243150) * Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time * Changed the Goblin Shops terrain a bit and increase the shop aoe * Buyback is now done at your Circle of Power * Shops can be added to control groups * Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos) * Fixed an old Viper Strike glitch * Reduced extra damage taken by Rune Illusions * Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown * Fixed some bugs with -kickafk * Changed Sentinel consumable shop model * Couriers now have a "Drop All Items" ability * Added a buff indicator for Blur * Added soundsets to the shops for when you select them * Adjusted Blur's visuals for self/allies * Changed -SD time to be the same as AP * Fixed Maledict effect sometimes getting stuck on a hero * Fixed a potential bug with Devour and Decrepify * Fixed Illuminate's interaction with Cliffs and units very close to it * Fixed some performance issues with Nature's Attendants * Changed the World Tree/Frozen Throne tower models (236560) * Added an undead crown model to King Leoric (205388) * Improved Glaives of Wisdom projectile (219546) * Lots of various terrain fixes and improvements * Fixed minor bug with Alchemist's starting strength * Improved Magnus movement animation (189265) * Added an allied only visual effect to Charge of Darkness (219684) * Improved Black Hole visual effect * Added new animation for Night Stalker during the night (213624) * Renamed the "new" recipe shop * Added a new command for viewing your Hook Accuracy (-ha) * Added post creepspawn gametime to replay data for parsers * Fixed a very minor rounding issue for -ms * Fixed Blackhole to properly pull Infernal * Fountain heal range increased by a small amount * Added a message to show who killed a tower * Fixed a terrain glitch near the Scourge Secret Shop * Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time * Clicking Power Treads no longer interrupts commands * Removed Crow's mana upgrade capability * Fixed some targetting issues on the World Tree (PGRu-Unexpect3D) * Updated King Leoric's story (235450) * Fixed some performance issues with Freezing Field * Added Hero ID data to the replay * Fixed a bug when entering -di before the game mode is entered * -sc mode now spawns same creeps in the same lane * Revenants can no longer attack items * Added a test mode command -trees to respawn all dead trees instantly * Fixed a bug with Holy Persuation and Infest Some Item Details: ------------------- This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail. Blades of Attack: ================== Blades of Attack 650 -> 500 Dagon recipe unchanged (so total cost is 150 less) Crystalys recipe unchanged (so total cost is 150 less) Armlet recipe is 150 more gold Gloves of Haste: ================= Gloves of haste 550->500 Midas recipe is unchanged (so total cost is 50 less) Treads recipe is 50 more gold Armlet recipe is 50 more gold Chainmail: ============ Chainmail 620->550 Buckler/Mekansm recipes are unchanged (so total cost is 70 less) Blademail recipes are unchanged (so total cost is 70 less) Assault Cuirass recipes are unchanged (so total cost is 70 less) Vanguard: ========= Gives 50 more hitpoints Kelen's Dagger: ================ Only gets disabled from player based damage Reduced cooldown from 30 to 15 seconds Old BKB ========= Ogre Axe (1000) Broadsword (1200) Recipe (1600) 18 Damage 10 Strength 85 seconds cooldown 9 seconds Total: 3800 New BKB ========= Ogre Axe(1000) Mithril Hammer (1610) Recipe (1300) 24 Damage 10 Strength 80/75/70/65/60/55 seconds cooldown 10/9/8/7/6/5 seconds Total: 3910 Old TP Scroll: =============== Only 1 person can target a specific building Gave massive bonus armor Gave bonus regardless of casting state 12 second shop cooldown New TP Scroll: =============== Any number of people can teleport at the same location at the same time. You can choose the relative area around the structure that you want to TP to. Only allies see the exact position, your enemies see it on the building only. Does not give any bonus armor If structure dies while you are tping, the tp does not force cancel 2 second shop cooldown Available in Goblin Shops Old Boots of Travel: ==================== +85 Movement Speed Teleport: 4 Sec Casting Time 60 Cooldown 75 Manacost New Boots of Travel: ==================== +90 Movement Speed Teleport: 3 Sec Casting Time 60 Cooldown 75 Manacost Old Lothar's Edge: ================== Blades of Alacrity (1000) Blades of Alacrity (1000) Claymore (1400) Recipe (650) +21 Damage +21 Agility Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus) Total: 4050 New Lothar's Edge: =================== Mithril Hammer (1610) Quarterstaff (900) Scroll (1100) +38 Damage +10 Attack Speed Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus) Total: 3610 Old Maelstrom: ============== Mithri Hammer (1610) Boots of Elvenskin (450) Recipe (1300) Total: 3360 New Maelstrom: ============== Claymore (1400) Boots of Elvenskin (450) Recipe (1400) Total: 3250 Old Diffusal Blade: ==================== Blades of Alacrity (1000) Robe of the Magi (450) Recipe (1550) +15 Agility +6 Intelligence 18 Mana Burn Total: 3000 New Diffusal Blade: ==================== Blades of Alacrity (1000) Blades of Alacrity (1000) Robe of the Magi (450) Recipe (850) +25 Agility +6 Intelligence 20 Mana Burn Total: 3300 Old Manta: =========== Diffusal Blade (3000) Vitality Booster (1100) Recipe (1400) +23 Agility +6 Intelligence +250 HP 36 Mana Burn Total: 5500 New Manta: =========== Diffusal Blade (3300) Vitality Booster (1100) Recipe (1400) +30 Agility +6 Intelligence +250 HP 40 Mana Burn Total: 5800 Old Sange: ========== 16 Strength 10% Maim (10% ms slow for 6 seconds) 10 Damage Ogre Axe (1000) Belt of Giant Strength (450) Recipe (800) Total: 2250 New Sange: =========== 16 Strength 15% Maim (20% ms slow for 4 seconds) 10 Damage Ogre Axe (1000) Belt of Giant Strength (450) Recipe (800) Total: 2250 Old Yasha: ========== 16 Agility 10% Attack Speed 10% Movement Speed Blades of Alacrity (1000) Boots of Elvenskin (450) Recipe (800) Total: 2250 New Yasha: ========== 16 Agility 15% Attack Speed 10% Movement Speed Blades of Alacrity (1000) Boots of Elvenskin (450) Recipe (800) Total: 2250 Old Sange and Yasha: ===================== 16 Strength 16 Agility 15% Maim (30% ms slow for 6 seconds) 15% Attack Speed 15 Damage 15% Movement Speed Sange (2250) Yasha (2250) Recipe: 800 Total: 5300 New Sange and Yasha: ===================== 16 Strength 16 Agility 15% Maim (30% ms slow, 15% as slow for 4 seconds) 15% Attack Speed 12 Damage 12% Movement Speed Sange (2250) Yasha (2250) Recipe (500) Total: 5000 MS bonus does not stack with Yasha Old Sentry Wards: ================= Vision: 200 Truesight: 1100 Cost: 200 Charges: 2 Lasts 6 minutes New Sentry Wards: ================== Vision: 200 Truesight: 700 Cost: 200 Charges: 2 Lasts 3 minutes Old Observer Wards: =================== Vision: 1600 Cost: 200 Charges: 2 Lasts 6 minutes Max Stock: 3 Stock Cooldown: 6 minutes New Observer Wards: ==================== Vision: 1600 Cost: 200 Charges: 2 Lasts 6 minutes Max Stock: 2 Stock Cooldown: 6 minutes Dust of Appearance: =================== 2 charge consumable. Does not stack in inventory. Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not wards). While you have the dust of appearance buff, invisibility will have no effect. This does not mean you are tracked, you aren't visible to enemy if you are fogged. It just prevents invisibility. Lasts 12 seconds. 60 CD 190 Gold Magic Stick: ============ Cost: 210 Gold Energy Charge (Does not stack) When enemy or ally (not self) casts a spell around you (1400), you gain 1 charge. Maximum 12 charges. When you cast the item, you instantly regenerate 12 hp and 12 mana for each charge. This does not trigger off of non-spells or attack orbs Phase Boots: ============ 70 Movement Speed +7 Armor +16 Damage Phase (Active, 5 duration 10 cd): Gives no collision with units 10% movement increase Casting spells or items dispells phase Boots of Speed (500) Blades of Attack (500) Chainmail (610) Total: 1610 Glyph of Fortification: ======================= Consumable Item - Instant cast, does not go to inventory. Cost: None Cooldown: 6 Minutes Stock Max: 1 Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds. Some Hero Details: ------------------- This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail. ++ Keeper of the Light Illuminate: ======= It now gives vision gradually as it grows in the area it is "illuminating" rather than at the end. Fixed Illuminate's interaction with Cliffs and units very close to it Mana Leak: ======== In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total manapool drained per unit moved. So, if the target moves 700 units, at level 1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total mana pool. Duration of the buff is 5/6/7/8 If the target runs out of mana, the effect stops and the target is stunned for 1.25/1.5/1.75/2 seconds. Cast Range: 1200 Cooldown: 20 seconds Manacost: 75 Chakra: ====== Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16 seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage bonus and minor health regen. Spirit Form: ============= Morphs into a new unit, same stats/items as kotl. Gives him extra abilities. He has ALL his abilities in this new form. Manacost: 100 Cooldown: 80/70/60 seconds Duration: 40 seconds Blinding Light: -Targets a 650 aoe. Causes units in the targetted area become blinded, causing them to miss 80% of attacks for some time. Knocks back units 250 distance over 0.4 seconds. -Cast Range: 600 -Mancost: 50 Manacost -Cooldown: 20 seconds -Duration: 3/4/5 seconds Recall: -Teleports an allied hero to you after 5/4/3 seconds. If the unit takes player based damage in this period, the effect ends. -Mancost: 100 -Cooldown: 40 Illuminate: -Causes illuminate to self charge when cast in spirit form. You can discharge it by clicking on a temporary replacement icon that appears in your ability card. ++ Enchantress Untouchable: ============ It now is a normal skill and scales 30/50/70/90% from 50/70/90% Enchant: ========= Creep control duration reduced from 120 to 80 seconds. Impetus: ======== This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic immmunity ++ Bounty Hunter Track: ====== The movement bonus is now given in an area around the tracked unit to all allied units. The bonus bounty is given to bounty hunter as long as the target dies while under the buff, the killer is not a factor. See tooltip for more data. Costs 50 mana all levels. ++ Broodmother Spinweb: ========= Reduced vision Cooldown from 90/75/60/45 to 90/70/50/30 seconds Manacost from 140 to 50 Insatiable Hunger: =================== Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds ++ Beast Master Call Of The Wild: ================== Greater Hawk: No permanent invisibility. Has an active invisibility: duration 5 seconds 1 second fadetime, 30 cooldown 25 -> 200 hp 100 -> 40 bounty 280 -> 400 ms Greater Quillbeast 700 -> 500 hp Cooldown: 45/50/55/60 -> 40 seconds Duration: 60/70/80/90 -> 60 seconds Captains Mode: -------------- Blue and Pink are the team captains. A random side starts the process(you can customize this, see below) Ban Time: 40 Pick Time: 60 Extra Time: 45 You start by alternating 1/1/1 in the ban phase. Each captain removes up to 4 heroes. Running out of time does not result in a random hero ban. After that you enter the 1/2/2/ pick phase. Each captain picks the heroes his team will use. If at any time you run out of time, you start to use up your extra time. If you run out and you are in pick phase, you get a random hero. Creeps spawn 90 seconds after the pick draft phase is over. Right after the hero pick phase ends, the 5 heroes for your team are presented with a checkmark on them (RD style) allowing players on your team to pick which one they want to be. The captain that starts this process is random. If you want to give the starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is entered. The picks, bans, timers, etc are all presented in a board for easy viewing by team mates and observers. 6.55b: ======= * Fixed a critical error bug with Roshan as well as lots of other misc issues |
Re: ДОТА
Вложений: 1
Dota 6.56
* Improved various different areas of the terrain * Fixed a very old exploit that was recently discovered with Roshan * Fixed a rare bug that could cause revives to malfunction * Some performance improvements * Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly * Improved Magic Stick a little * Slightly reduced gold cost on Dust of Appearance * Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds * Slightly Improved Death Prophet's base movement speed * Improved Lucifer's cast animation point * Lowered Admiral Proudmoore's starting Strength * Slightly reduced slow duration and increased manacost on Torrent * Tweaked the scaling of Tidebringer's AOE * Nerfed Untouchable a bit * RD selection area now becomes unexplored after the pick phase is over * Terrain and Minimap elements are now visible at the start by default * Fixed using courier's Drop Item ability to drop Runed Bottle and items in cooldown * Moved the Tavern locations * Circles of Power are now usable only when you buy a hero * Added some new juke spots * Fixed a few other exploits and bugs * Fixed a bug with some icons on lower resolutions * Fixed a small issue with Magic Stick visual effect * Fixed Lina's model (246662) * X Marks The Spot no longer recalls the target if he becomes magic immune * Fixed an issue with Leoric's crown * Added some new doodads * Fixed some AI issues with Phase Boots * Fixed some issues with Tidebringer not going into cooldown against Siege units * Fixed various parts of the terrain where you could get stuck using the new TP scroll |
Re: ДОТА
Вложений: 1
6.56ru
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Re: ДОТА
Где можно поиграть в доту?
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Re: ДОТА
Вложений: 1
Dota 6.57
* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power * Lots of fixes and improvements to the translation capacity of the map * Fixed a few Warcraft 1.20e specific bugs for Chinese community * Some performance improvements (more coming in the near future) * Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don't own with Circle of Power * Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center * Improved Shallow Grave cooldown * Increased the bounty on Power Cogs a little bit * Decreased Clockwerk's Intelligence gain slightly * Increased Hookshot manacost from 125 to 150 * Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds * Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds * Improved Windrunner cooldown * Lowered Admiral Proudmoore's base Intelligence and intelligence gain * Decreased X Marks The Spot duration * Added manacost to manual return ability of X Marks The Spot * Increased Ghost Ship's manacost * Lowered Omniknight's base movement speed by 5 * Increased Rhasta's base strength * Improved AOE on Fervor * Improved Dark Seer's cast animation point * Increased length of Wall of Replica slightly * Lowered bonus damage per second on early levels of Geostrike * Tweaks to Shackleshot angle and area check mechanism * Slightly improved Shackleshot duration and cd * Improved Mass Serpent Wards' cooldown * Reduced Haunt Illusions' damage from 50% to 40% * Haunt now has a 1 second delay during which they fade in before the images start attacking the targets * Improved Thunder Clap AOE * Improve Primal Split's manacost and cooldown scaling per level * Improved Life Break * Improved Slardar's Cast Point * Increased Command Aura's AOE * Reworked Voodoo Restoration stats * Minor improvements to Glyph of Fortification * Courier now costs 200 gold * Improved Eidolons damage type progression * Lowered Lycan's Wolves Hitpoints * Lowered base armor on Lycan and his wolves by 2 * Increased Empowering Haste's AOE * Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200 * Increased Kelen's Dagger cooldown from 15 to 18 * Circle of Power is now selected for each player at the start of the game * Added disablehelp for X Marks the Spot * Fixed some issues with the tree layout near the center scourge neutral camp * Slight adjustment of top scourge tower position * Your Circle of Power is more visible than your allies' * Undid the previous minimap change due to concerns from different leagues * Tweaked the bash values on Roshan * Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy * Added Disablehelp for Keeper of the Light's Recall * Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if u randomed with it * Changed Windrunner's soundset * Adjusted neutral pullability area for the Scourge ancients a bit * Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal * Fixed scoreboard consumables count * Fixed static field doing a small amount more than what the tooltip says * Fixed BKB being droppable after use when it's duration is decreasing * Fixed the text display in -sc * Fixed a bug with Phase Boots and Puck's Phase * Fixed Phase Boots triggering Last Word * Fixed some issues with the creep pathing on the bottom Sentinel wave * Fixed a bug in Death Match that allows you to rebuy the same hero again * Fixed Observer Board not showing up from a reloaded game in -cm * Fixed hero respawn issues in regular dm (not dmap or dmar) * Fixed Dust of Appearance tooltip not showing cooldown * Fixed an old issue with dropping items away from you while under Berserker's Call pull * Prevented Flying Courier from using dust of appearance * Fixed an issue with Dawn Tavern being disabled when repicking in normal mode * Fixed the RD spot not being marked as unexplored for scourge players after the draft phase * Fixed a rare bug with Psionic Trap count limit not being enforced * Fixed a test game only bug that caused the tower deaths to not register properly in single player * Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones * Fixed some performance related bugs with Admiral Proudmoore * Fixed a bug with Power Treads and Essence Aura * Fixed some minor bugs with the manabase on Primal Split's level 1 and 2 Earth * Fixed Sange sell cost * Fixed some minor issues with Phase Boots * Fixed Kelen's Dagger being undroppable for the same old cooldown values * Fixed Windrunner not appearing in -sd or -ai * Fixed a Drop Items bug with courier and Aegis of Immortal * Fixed a bug in some game modes where Kelen's Dagger had a small chance to not register properly and get disabled on incoming damage * Fixed some rare bugs with the combination of Dispersion and Starfall * Fixed some group selection inconsistencies with Primal Split units * Fixed Windrunner to not cancel your movement command * Fixed Phase Boots from canceling Curse of the Silent * Fixed a bug with X Marks The Spot and Primal Split * Fixed some issues with super creeps (in -sc) getting stuck * Fixed Shackleshot and Nature's Guise to work on Sprout trees * Fixed a recent bug with the -courier command * Fixed Torrent buff icon * Added -cm to -gameinfo * Fixed being able to buy from secret shop from the area above Roshan * Fixed some group selection priority issues with Circle of Power and the shops |
Re: ДОТА
Вложений: 1
Dota 6.57b:
======= * Fixed a few critical bugs that could cause some abilities to malfunction |
Re: ДОТА
Вложений: 1
может кому-то будет интересно. Open Dota 6.41, то есть её можно открыть в World Editor.
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Re: ДОТА
[Ссылка заблокирована: Зарегистрируйтесь!]
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Re: ДОТА
Вложений: 1
вот самая что ни_наесть стейбл версия доты
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Re: ДОТА
Вложений: 1
просто угарная картинка =)
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Ухаха Пудж и лайф стилер ваще прикольный )))) Имя аффтора встудию!
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Re: ДОТА
а ха ха шадоу прист тру мэн =)) свой чувак, санёк жжёшь, кто рисовал то?
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avtor - Danya aka HardPorn0, рисинку 1.5 года
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Re: ДОТА
Задумался почему уровень наших игроков на авроре очень высокий по сравнению с глобалом:)...все просто по сути,когда против тебе с мх играют ты и к этому привыкаешь,скилл растет)))
(не про себя но факт) |
Re: ДОТА
Трой если ты про санька, то он ниразу не давал повода что у него есть мх, если ты не уверен проси чтобы -ah писали, просто даже если бы и его кто то юзал, как говорица "не пойман не вор" =)))
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Цитата:
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Re: ДОТА
Эээ как бы не хочу вас расстраивать , но
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Tommy:дело какбы в том что у нас все друг друга знают (0_о),поэтому более отсталые в скилле используют идеи папок,не ливают так часто (сразу тебя вспомнил :taunt000:),а доступ новых игроков ограничен (интересно чем?)...
У нас в морнете ещё дофига людей кто пиписками не померялся, кому оч. важно всем доказать что он мега крут. Поэтому мх у нас ещё долго не вымрет. ТОлько не говорите что вы не видели мх у нас или последний раз видили давно.:stop0000: |
Re: ДОТА
аврора - крайне благодатная почва для использования мх...никаких антихаков, банов, контроля...бтв на гарене сейчас крайне много мх и абузаеров с дропхаком...ибо появилась прога ломающая ггц...но мне как-то пох на мх...нравится - пользуйте
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Re: ДОТА
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мб поможет от мх,хотя судя по посту помогает тока при лицензионных вар3... |
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Средний уровень в связи с ограниченым кол-ом очень высокий 300% выше наврен,в глобе нубов в разы выше дурачок)) А факт,что играя против читеров без читов твой скил в разы растет тоже факт,Кс например лучший пример. |
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это верно если ты счтаешь "этот средний уровень" так: a\b где а - не безнадежные b - общее кол-во человеков то ЯВНО что, например, в гарене онлайн доты 160000 а на авроре 32 ахахаххахахахалолололололо |
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Средний именно СРЕДНИЙ вычисляется по общее признаной формуле,не может быть среднего "для не без надежных"...Вобщем я уверен,что ты меня понял,а уж если ты любитель пофлудить и по спрорить я тебе тут не соперник...
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Troy мне в гарене периодически сопротивляются что удивляет. На авроре не встречал достойных противников кроме 2х максимум. До сих пор помню как на вашей ГОСУ авроре играл некролитом с задержкой в 2-3 секунды и сделал 21/0. НЕКРОЛИТОМ !!!!! о каком нахрен скилле может идти речь ? Еще прикалывало что при малейшем проявлении мозговой деятельности в игре , виновника тут же обьявляли нубом и мапхакером. Ваша аврора - сборище нубов , которые кроме как искать 1000 причин почему они проиграли - ничего не умеют. А да , еще у вас есть ультралол и авп , которые абсолютно уверены что кроме них никто вообще ничего не понимает в доте. Хотя их можно понять - когда убиваешь всех под 15/0 каждый раз , начинаешь думать какой ты отец , и неважно что играл то ты с игроками хуже ботов.
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ну а чо тогда тут до сих пор делаешь? С тобой всё ясно, разрешаю *издовать отсюда на все 4-ре стороны )) На ггц тоже можно по ночам с пьяными соперниками ипошить по 30-0. Только нах так выпендривацо?
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На форуме отписываться это вроде не играть , не ?
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под*б сильвера не прошел...аврора сакес и с этим придется авроровцам смириться
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под*б? Я те вопрос задал ))) Видать жостко тя гнобят в инете, раз на бедных авроровцах так сильно отрываешься ))) Ну собсно как и все Госу которых я тут видел ты мастер издеть, а как тогда играть собрались - засикал из-за пинга. Уххаха весь чат свидетели. ТОлько не рассказывай как ты тут при ОГРОМНЕЙШОМ пинге уделывал всех Неролитом )))) Помницо ты говорил что пинг 300 это задершко в 3 секунды. Ухаха. Нам пора молится на тебя
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И при чём тут я интересно?
Ты пeдик, какие 3 сек, считать не научили видимо |
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